Alexander Biggs

I am a software developer working as a consultant at Infusion. I graduated from the University of Toronto in Computer Science. I have previously worked as an intern at Uken Games. Programming is my passion, and I take every opportunity I can find to participate in hackathons and experiment with new technologies.

Games I've Made

Pitfall Planet

Pitfall Planet

Greedy for gold, two astronauts venture deep into the canverns of an alien planet. You'll need to work together with a friend if you want to survive in this puzzle adventure.

Developed with Adam Robinson-Yu, Daphne Ippolito, Emma Burkeitt, David Czarnowski and Guy Torsher, winning Best Game Overall at the Level Up Showcase!

Adrift

Adrift

Alone and stranded in the vastness of space. Overcome numerous 3D platforming challenges to find your spaceship and make your way home.

Made in 48 hours for the Uken Game Jam 2015 with Adam Robinson-Yu, Daphne Ippolito, Emma Burkeitt and Guy Torsher, finishing in 2nd place.

Dragon Drop

Dragon Drop

Your babies are dying! Swoop down from the skies and eat the townsfolk to feed your children, but watch out...they will strike back!

Made in 48 hours for the Great Canadian Appathon 4 with Adam Robinson-Yu, Daphne Ippolito and Emma Burkeitt. Won Best Art and placed in the top 15.

Super Prison

Super Prison

Welcome to prison. Run and jump in a final desperate attempt to escape from diabolic traps and angry guards. An old school challenge awaits in this tough-as-nails platformer.

Made for the University of Toronto's Game Making Deathmatch 2014 with Adam Robinson-Yu. Won second place, Best Sound and Best Technical Achievement.

Calligrapher

Calligrapher

Your writing changes the world. Learn to write in Chinese by painting calligraphic characters with your fingers, breathing life into the scene. Nexus 7 or 10 recommended.

Created for the Royal Ontario Museum Game Jam with Francisco Canas, Daphne Ippolito and Debbie Chan.

Express

Express

The art of depression. Coping with the aftermath of an unknown tragedy, you paint for catharsis. Struggle through the five stages of grief in this atmospheric puzzle-platforming adventure.

Made for the University of Toronto's Game Making Deathmatch 2013 with Debbie Chan. Won second place and Best Art.

Devourer of Worlds

Devourer of Worlds

It's the end of the world as we know it. Use your laser beam to escape from and fend off dark creatures from the unknown. You can't jump, but your laser beam lets you fly!

Made in 48 hours for the Great Canadian Appathon 3 with Adam Robinson-Yu, finishing in second place.

This Is A Nice Home

This Is A Nice Home

Time for a photoshoot! This bizarre family has equally bizarre taste in photographs, but you'll do whatever it takes to deliver a portrait that makes them proud.

Made in 48 hours for TOJam10 with Daphne Ippolito, Guy Torsher, and David Czarnowski.

Munchables

Munchables

Food made fun! Quizzes players about nutrition facts generated from the Canadian government's datasets while they try to keep their virtual pet happy.

Created in 48 hours for the Canadian Open Data Experience with Adam Robinson-Yu, Daphne Ippolito and Emma Burkeitt. Finished in the top 15.

UTGDDC AI Demo

AI Demo

A demo of basic AI search algorithms used in pathfinding on a 2D grid. Made for a talk I presented at the University of Toronto Game Design and Development Club in 2014.